![]() ![]() Reduced Exposure a touch when the sun is around 10 degrees of altitude. Minor Atmospheric Corrections, including linking AirMass to AirPollution. Slight adjustments to exposure for sky colour adjustments when sun at it’s highest. ![]() This should result in smoother lighting changes at dawn / dusk and as weather conditions change.Ĭorrected Sky Colour to remove Cyan effect. The Default HUD has been updated to show a text description.Ĭorrected Rear Flap System default wet weather disable point to work with new weather ranges.įixed an issue where Cameras constrained to specific paths would not work correctly in replays.Įxtended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.ĭecreased interval of Static Mapper updates from 5 minutes to 10 seconds. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. Updated how road and rain conditions are reported. Updated tyre grip calculations on rubbered in areas when surfaces are wet. New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions. Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc). They’re now separate per real road property, with wet road having a higher update rate. Increased the rate of RealRoad calculations by approximately x4.Īdded a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads. Removed texture cache to simplify loading.Īdded an option to set the amount of water on roads at the start of a session. Old Safety Car removed.Īdded a visual driving line feature, this can be toggled from settings. Updated Safety Car added to Retail and ModDev. Please consider subscribing to RSC’s channel. It does not store any personal data.View this video on YouTube. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Packed RRSHD & CBASH for improved loading times.Minor foliage & terrain material tweaks.Fixed Flag being rendered without poles.Fixed minor verge issue near paddock exit.Fixed distance marker texture brightness.Improved AI behaviour on all layouts, including pit entry behaviour.Key headlines for this new build is the introduction of further AI tweaks for a better offline racing experience, the addition of CBASH and RRSHD shaders for faster loading times, and various graphical improvements to further uplift the visual experience on track – amongst other, smaller tweaks as can be seen in the update notes below. Lime Rock Park | Steam Workshop: CLICK HEREĪ firm fan favourite amongst rFactor 2 players, and a track that benefitted from a significant PBR update refresh as recently as May last year, Lime Rock Park in the USA again comes under the microscope of the track team here at Studio 397 for this latest update release. ![]()
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