![]() ![]() That made the idea of entering a drift feel a lot more like a natural extension of the game's Mario-based whimsy, while also meaning players were more likely to stumble onto it naturally. ![]() Consider drifting, for example: Rather than forcing players to worry about the particulars of gear-shifting and braking to drift, Mario Kart built drift into the controls as an extension of the not-at-all-realistic jump mechanic. Advanced driving mechanics played a critical factor in Mario's races, but they took a goofy, fun form. Mario Kart's comical appearance allowed Nintendo to build complexity into the design without it becoming intimidating. Its cartoonish appearance reinforced its game design, too: You could clearly see the Mario universe characters on their karts, ranging in size from the diminutive Yoshi to the hulking Bowser, and each character controlled the way they looked: Yoshi accelerated quickly and cornered well, but once you got Bowser's bulk up to speed he became a barreling projectile crushing all in his path. It turned the act of racing into a slower, more casual affair by placing its racers on pokey go-karts rather than in high-performance cars. Super Mario Kart went the opposite direction. Sure, SEGA may have emphasized relaxation and mellow grooves with Out Run, but that was very much an exception to the rule for the most part, racers veered increasingly toward realism as the ’90s dawned. ![]() 1993 What makes Super Mario Kart a worthy inclusion?Īs the medium evolved away from the bare-bones simplicity of its earliest days, racing games grew in complexity and precision. Unlike last year's Classic NES Edition, the Super NES mini doesn't have a single dud on it, so think of this as a countdown from good to great. Nintendo's Super NES Classic Edition mini-console arrives at the end of the month, and the Retronauts writing team has voted to rank the 20 classic games on the mini. Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis. ![]()
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